Saturday, 11 May 2013

This was my first full attempt at drawing what was close to being the final character design. I soon realised that this design was too plain and lacked any character and detail. Due to the squareness of this design I soon decided to build upon it and try to create a much more "Bad-ass" looking character. I liked the weapon design used in this image but I do not think that it really suits neither the character or the world.

 This was the result of my improvements to the previous character. Although the changes are only subtle I think that the added armour sections of the feet, legs and hands give it a much more realistic style. I made some slight adjustments to the helmet to give it a much more streamlined look. The slight overhang in the glass over the brow area that continues down towards the chin helps to give the audience a better indication of the face region underneath the visor, although this is nothing crucial I found it to help make the character less alien and more human. I also modified the design of incorporating a cloth scarf and instead made it into a cloth robe. In my opinion I find that the robe gives the character more of a ceremonial/military style which I really like as opposed to the scarf which I also liked but it hid most of the character's body and would likely be a hindrance to movement.


This is the culmination of all the previous work gone into the character design. This is the same design as the previous image, only much more defined and has more character. I decided to leave out the large orange rifle this time and swap it for the much more mobile pistol. I particularly like how the yellow armour highlights turned out as it helps to break up the character. Looking at this character I can see all of the previous ideas come together, such as the glass front helmet and the collar plating. I am going to edit the image slightly into a more suitable environment like that of my game idea.

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